Jan 22, 2008, 10:57 PM // 22:57
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#21
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Emo Goth Italics
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Quote:
Originally Posted by Zodiak
That made me Frenzy Healing Signet with no Armor on
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lol!
Shame armour doesn't go in the minuses...
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Jan 22, 2008, 11:42 PM // 23:42
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#22
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Lion's Arch Merchant
Join Date: Jun 2006
Location: RA, reporting you
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Quote:
Originally Posted by tyla salanari
I see alot of W/Mo's in PvE - and pretty much nothing more...
Just, why do so many choose this profession combo over others?
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Poor mending wammos. They are all irredeemably stupid, and their stupidity has attracted them to this class over all others.
Quote:
Originally Posted by tyla salanari
I see no true reason tbh, but I really want to hear what other people think too.
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You are very smart and will fit in perfectly around here. What do you mean by "no true reason"? Do you mean "no good reason"? Because people always have a reason for doing things. Why didn't you ask them? There is obviously no one here who does that, so why are you asking here, if you want to know why other people do?
*sigh*
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Jan 22, 2008, 11:49 PM // 23:49
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#23
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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People like to go Wammo to use Mending so that their vampiric weapons don't drain their health while they are walking to the next monster group.
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Jan 23, 2008, 12:12 AM // 00:12
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#24
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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there are 2 reasons people go W/Mo:
1. awful players: mending to survive their vamp weapon. HB to heal everyone. and HH as their power heal.
2. good players: meanding touch removes conditions better than plauge touch. and rebirth saves the team when idiots wipe.
not all W/Mo's are godawful...
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Jan 23, 2008, 12:14 AM // 00:14
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#25
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Because most online RPGs have characters that are more or less self sufficient and less dependent on team support. Those that run it (outside of mending touch) share that philosophy.
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Jan 23, 2008, 12:17 AM // 00:17
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#26
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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In Prohecies, /Mo is the only option for a hard res. It also allows condition/hex removal which the henchmen in Prophecies lack. It's not a terrible choice if you only have Prophecies.
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Jan 23, 2008, 12:36 AM // 00:36
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#27
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Jetdoc has a point, that was the reason I went w/mo to begin with.
However the best reason is probably for condition and hex removal and a few solo farming builds.
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Jan 23, 2008, 12:46 AM // 00:46
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#28
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Academy Page
Join Date: Dec 2007
Location: Michigan
Profession: Rt/
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I think that lots of people play W/Mo because, you see, Warrior/Monk is great in theory.
"Look! I can deal damage, take damage, treat damage, prevent damage, and ressurect! Grawrrrr..."
But in effect, it really doesnt do that well, and gets yelled at in pvp.
And nobody likes to get yelled at. Not even me.
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Jan 23, 2008, 01:47 AM // 01:47
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#29
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Quote:
Originally Posted by Coloneh
not all W/Mo's are godawful...
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Unless they are the party leader, and they are screaming "We don't need a monk, I have healz!"
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Jan 23, 2008, 03:38 AM // 03:38
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#30
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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My first char was a War/Ranger, when I got to Temple of the Ages, I found about 80 War/Monks all farming FoW or joining others to do so.
My second char was a War/monk, though I never actually farmed FoW with him. (didnt quite understand about changing secondarys if you missed that bit) I found that mending was awsome, around Ascalon City. Really let me hand it to those pesky lvl 8 Charr's. Then I hit Yak's Bend and ran into my first Shatter Hex...ouch...
I certainly understand the concept of matching damage + self healing. Though the skills just don't support it people will always make war/monks just to see if they can do what everyone else has told them will fail.
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Jan 25, 2008, 12:19 AM // 00:19
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#31
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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Honestly I don't use my 2ndary prof that much in PvE. When I do its usually something like a plague touch(beats mending touch imo). In PvP i have a lot of fun with an assassin secondary. Shadow Axe wars are a lot of fun.
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Jan 25, 2008, 02:56 AM // 02:56
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#32
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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cause that they like to pick skills that MONKS dont even use and then think they are good
w/a or w/e fo life
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Jan 25, 2008, 03:02 AM // 03:02
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#33
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Pre-Searing Cadet
Join Date: Jan 2008
Guild: The Supreme Legion
Profession: W/Mo
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Alright, I'm just a newb here and I'm starting out by writing a book it seems, but please bear with me.
I agree with bosstweed. When I created my warrior, my first character, I chose monk as my profession because it sounded like a good idea...and monk seemed like the least intimidating secondary at the time. Now...that being said, I haven't changed my secondary even though I've had the opportunity, because it actually works pretty good. Why? Well, because I'm addicted to vigorous spirit :P
My general build for tanking includes endure pain, watch yourself, warriors endurance and vigorous spirit. I add in other skills depending on the area. If there are a lot of enemies that can bleed, I bring either deadly riposte or sever artery and gash. Otherwise I bring pure strike and soldier's strike. With warriors endurance up you never run out of energy and you can keep spamming your attack skills. Keep vigorous spirit up and use watch yourself and endure pain as often as possible and it's just SICK how much damage you can absorb. Adding flurry allows me to build adrenaline and regain health even faster. That being said, I do wanna experiment with other secondaries...I'm just lazy.
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Jan 25, 2008, 03:26 AM // 03:26
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#34
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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why do you need to absorb sick damage??
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Jan 25, 2008, 03:52 AM // 03:52
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#35
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Quote:
Originally Posted by Kestnuts
Alright, I'm just a newb here and I'm starting out by writing a book it seems, but please bear with me.
I agree with bosstweed. When I created my warrior, my first character, I chose monk as my profession because it sounded like a good idea...and monk seemed like the least intimidating secondary at the time. Now...that being said, I haven't changed my secondary even though I've had the opportunity, because it actually works pretty good. Why? Well, because I'm addicted to vigorous spirit :P
My general build for tanking includes endure pain, watch yourself, warriors endurance and vigorous spirit. I add in other skills depending on the area. If there are a lot of enemies that can bleed, I bring either ly riposte or sever artery and gash. Otherwise I bring pure strike and soldier's strike. With warriors endurance up you never run out of energy and you can keep spamming your attack skills. Keep vigorous spirit up and use watch yourself and endure pain as often as possible and it's just SICK how much damage you can absorb. Adding flurry allows me to build adrenaline and regain health even faster. That being said, I do wanna experiment with other secondaries...I'm just lazy.
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Well, you do what you want, but please don't use the term, "tank" when describing your defensive skills. I call 'em utility but that's just me.
However, Endure Pain, Riposte, Flurry, and vigorous spirit need to go. Albeit, most anything can work in PvE, you could bring some more useful skills.
Endure Pain is attractive at first, but all that health isn't necessary, and is easily replaced by an interrupt, attack skill, condition removal etc. etc.
Deadly Riposte is just not efficient. Having a monk cast guardian or Aegis is more beneficial than blocking one attack every 10 seconds. Bleeding can be applied by better skills. I recommend an adrenaline based attack skill, or knock down, as they are friendly to your energy and/or useful.
Flurry lowers your DPS, which is what the warrior is made for. Frenzy and a cancel stance, be it Rush, Dash, or whatever, is the most popular choice. The reason? it works.
I HIGHLY recommend that you remove vigorous spirit. Any profession should spec, at most, into 3 attribute lines for maximum effectiveness and NO warrior should be speccing into Healing Prayers. A self heal would be better. Healing Signet, Lion's Comfort, Natural healing, & Shadow Refuge are much better than Vigorous Spirit.
But since you're so content with a monk secondary, Mending Touch is ftw.
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Jan 25, 2008, 04:21 AM // 04:21
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#36
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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One of the largest reasons people will continue to use inferior builds is simply because in PvE they will work.
Its not untill they are taken to the Master of Damage by say a Dslash war and truely see the massive differnce in damage that they will begin to understand the mistakes they have been living with.
Or take them to what they think is a tough map and show them just how fast and easy a good party build can take it apart.
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Jan 25, 2008, 04:34 AM // 04:34
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#37
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Draginvry
People like to go Wammo to use Mending so that their vampiric weapons don't drain their health while they are walking to the next monster group.
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Of all the terrible reasons to bring Mending, in my opinion this is the worst.
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Jan 25, 2008, 04:41 AM // 04:41
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#38
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by horseradish
Flurry lowers your DPS, which is what the warrior is made for.
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Slight error here. The combined effect of a 33% IAS and 25% base damage reduction is, overall, a 12.5% increase in base DPS.
For PvE though, just [skill=text]Flail[/skill] with abandon.
@ Kestnuts, try replacing all of your self-preserving defensive skills - Ripostes, Endure Pain, Vigorous Spirit et al; with the single "Watch Yourself!". Then use your bar to do what Warriors do best - kill shit. You're contributing significant defense to the entire party with "WY!" alone (~25% damage reduction, if memory serves me), taking plenty of pressure off your monks.
By packing the rest of your bar with attack skills and attack-enhancing skills like [skill=text]Flail[/skill] and [skill=text]"For Great Justice!"[/skill], you relieve even more pressure off the team by tearing enemies to shreds. This is Guild Wars, where Warriors kill stuffs gud.
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Jan 25, 2008, 04:42 AM // 04:42
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#39
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Lion's Arch Merchant
Join Date: Nov 2007
Profession: R/
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Some people think it's because mixing a warrior with a monk gives an invincible tank with self-healing.
It's a myth though.
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Jan 25, 2008, 06:06 AM // 06:06
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#40
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Draginvry
People like to go Wammo to use Mending so that their vampiric weapons don't drain their health while they are walking to the next monster group.
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The concept of weapon swapping must be beyond some players.....
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